Little things that many FPS games of the time insisted on not doing because of "immersion", but MMOs had proven that informative, clear gameplay was more important than immersion. Cute related features are how chat text similarly appears over the speaker's head. Now, of course, nobody would dream of putting the art over the multiplayer experience like that. back then, games were resistent to just sticking the user's name over the player model and uglying up their game. Sauerbraten/Cube2 made that informal thing formal by including it in in-game announcements.Īnd the on-screen text. It was always silly that, in old twitch-FPS arena games, the gameplay was heavily based around memorizing the spawn locations and times of the major pickups. For example, the announcer loudly notifying you when a major powerup is about to drop. While people tend to focus on the mapping and the stripped-down Quake gameplay, I think there are some subtle innovations that Sauerbraten did that are unrecognized. A good 15 years ago now I helped to run the mapping site for it (Quadropolis) on a Drupal instance. Page created in 0.Ecstatic to see this project still alive. Unvalidated accounts can only reply to the 'Permanent Threads' section!Ĭontent by Aardappel & eihrul © 2001-2023ĥ0699451 visitors requested 67695929 pages I am unsure if it is first one or C2 though.Ĭan you suggest me good non-fps cube games? Except those which were mentioned here I know this is old, but Marble arena (marble madness-style game) is also made with Cube. I am still looking for the advertisement driven Sauerbraten modification, but I cantįind it at the forums again. There is activity at sourceforge project page but I dont know if this Sourceforge project page with download link of development snapshot: I would just rather they merely corrected the issue out of respect. I am not really in the business of shutting projects down. Just report their violation to sourceforge, hosting closed source content there isn't allowed.īut dont be too loud since the same applies to sauerbraten too (media files not all opensource) and storing media files in their SVN is forbidden too. >They are using repackaged non-commercial Sauer content That is basically completely unfeasible by now, so collecting donations for a project incorporating any of this NC content is just wrong. It would be unethical to collect donations without having negotiated with each of these sources as to their due share of any proceeds, if they would even allow such. The new rendering features include fully dynamic omnidirectional shadows, global illumination, HDR lighting, deferred shading, morphological/temporal/multisample anti-aliasing, and much more. It should also be noticed this is why no donation button graces the Sauer/Cube sites: out of professional fairness for all our artistic sources (some of which I commissioned out of my own money at significant cost) who desired to supply their media only for non-commercial use. The Tech Tesseract provides a unique open-source engine derived from Cube 2: Sauerbraten technology but with upgraded modern rendering techniques. Though same problem with KillSkill, but they were more blatantly profiting from it explicitly. That's not really permissible, given the NC licensing. They are using repackaged non-commercial Sauer content, but yet collecting donations for it. Not to mention quasi-illegal donation button. Hm free, closed sources 3rd person shooter with some RPG elements. I know, there is also a (more or less) comercial mod/tc displaying ads somewhere.Īnd Syntensity isn't a modification but game platform which is dead and forked as CubeCreate (then OctaForge due to some complicated stuff going in the project development and management. Platinum Arts Sandbox, for kids - no true fps Below is a list of fps mods/games with at least a release candidate: The one I have is not very new and lots of mods listed there didnt reach release state. I am looking for a list of Cube 2 Sauerbraten game mods/total conversions.
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